AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in Australia: Q2 2022 Performance
Discover how the top 5 boxing games on Android performed in Australia during Q2 2022, with insights on downloads, revenue, and active users.
In Q2 2022, the top 5 boxing games on Android in Australia showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s an in-depth look at each of these games, based on data from Sensor Tower.
Level Up Runner from Lion Studios saw fluctuating weekly downloads, peaking at around 2.8K in early April before gradually declining to 641 by the end of June. Weekly revenue showed a similar variability, with a high of $22 in mid-April and a low of $2 in early May. Active users mirrored these trends, starting at 1.6K in late March and ending at 1.4K in late June.
Real Boxing 2 from Vivid Games S.A. experienced a steady increase in downloads, reaching a peak of 1.4K in mid-June. Weekly revenue also showed growth, peaking at $742 in late June. Active users increased from 3K in late March to a peak of nearly 3.8K in mid-June, indicating a solid engagement with the game.
Idle Workout Master: MMA hero by EZ Games JSC. had relatively stable weekly downloads, with a notable peak of 1.3K in late June. Revenue remained modest, peaking at $139 in late March and then stabilizing around $20-$40 throughout the quarter. Active users fluctuated but ended on a high note, rising from about 4.2K in late March to 4.6K in late June.
Punch Bob from CASUAL AZUR GAMES had its downloads peak at 1.3K in early April, but then saw a gradual decline to 399 by late June. Active users followed a similar trend, starting at 1.6K in late March and dropping to 658 by late June. Notably, the game did not generate any revenue during this period.
EA SPORTS™ UFC® Mobile 2 from Electronic Arts showed a consistent performance in weekly downloads, averaging around 600, with minor fluctuations. Revenue peaked at $265 in early April and remained relatively steady around $100-$200 in the subsequent weeks. Active users started at 4.4K in late March, dipped slightly, and then stabilized around 3.5K by late June.
For more detailed insights and data on these top-performing boxing games, visit Sensor Tower.